Book 1 - The Choosing
Different values: 28
=====================================
object {Book 1 - The Choosing}
    _id : string {Book 1 - The Choosing._id} (all different values)
    folder : string {Book 1 - The Choosing.folder} (same value: 'ScQO4V93tr7wuryl')
    img : string {Book 1 - The Choosing.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x25)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {Book 1 - The Choosing.items}
        Length: min=1 max=48
        Value type: object {Book 1 - The Choosing.items.[]}
            _id : string {Book 1 - The Choosing.items.[]._id} (418 different values)
            img : string {Book 1 - The Choosing.items.[].img} (170 different values)
            name : string {Book 1 - The Choosing.items.[].name} (285 different values)
            sort : integer {Book 1 - The Choosing.items.[].sort} (49 different values)
            system : object {Book 1 - The Choosing.items.[].system}
                [acBonus] : integer {Book 1 - The Choosing.items.[].system.acBonus} (6 different values)
                    1 (x4)
                    2 (x3)
                    3 (x2)
                    5 (x2)
                    4 (x1)
                    6 (x1)
                [actionType] : object {Book 1 - The Choosing.items.[].system.actionType}
                    value : string {Book 1 - The Choosing.items.[].system.actionType.value} (4 different values)
                        'passive' (x60)
                        'action' (x36)
                        'reaction' (x22)
                        'free' (x4)
                [actions] : object {Book 1 - The Choosing.items.[].system.actions}
                    [value] : integer {Book 1 - The Choosing.items.[].system.actions.value} (2 different values)
                        1 (x24)
                        2 (x12)
                [area] : object {Book 1 - The Choosing.items.[].system.area}
                    [details] : string {Book 1 - The Choosing.items.[].system.area.details} (3 different values)
                        '10-foot radius, 40-foot-tall cylinder' (x1)
                        '20-foot burst adjacent to a flat surface' (x1)
                        'all squares in a 20-foot-radius burst that contain plants' (x1)
                    type : string {Book 1 - The Choosing.items.[].system.area.type} (4 different values)
                        'burst' (x7)
                        'line' (x7)
                        'cone' (x5)
                        'emanation' (x5)
                    value : integer {Book 1 - The Choosing.items.[].system.area.value} (6 different values)
                        30 (x11)
                        120 (x4)
                        10 (x3)
                        20 (x3)
                        60 (x2)
                        15 (x1)
                [attack] : object {Book 1 - The Choosing.items.[].system.attack}
                    value : string {Book 1 - The Choosing.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 1 - The Choosing.items.[].system.attackEffects}
                    [custom] : string {Book 1 - The Choosing.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 1 - The Choosing.items.[].system.attackEffects.value}
                        Length: min=0 max=2
                        Value type: string {Book 1 - The Choosing.items.[].system.attackEffects.value.[]} (5 different values)
                            'grab' (x3)
                            'ferrugon-tetanus' (x2)
                            'spirit-naga-venom' (x1)
                            'shameful-loathing' (x1)
                            'drain-luck' (x1)
                [autoHeightenLevel] : object {Book 1 - The Choosing.items.[].system.autoHeightenLevel}
                    [value] : integer {Book 1 - The Choosing.items.[].system.autoHeightenLevel.value} (same value: 7)
                [baseItem] : string {Book 1 - The Choosing.items.[].system.baseItem} (21 different values)
                [bonus] : object {Book 1 - The Choosing.items.[].system.bonus}
                    value : integer {Book 1 - The Choosing.items.[].system.bonus.value} (18 different values)
                [bonusDamage] : object {Book 1 - The Choosing.items.[].system.bonusDamage}
                    value : integer {Book 1 - The Choosing.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - The Choosing.items.[].system.bulk}
                    value : mixed
                        integer {Book 1 - The Choosing.items.[].system.bulk.value} (5 different values)
                            1 (x19)
                            0 (x15)
                            2 (x12)
                            3 (x2)
                            4 (x1)
                        float {Book 1 - The Choosing.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 1 - The Choosing.items.[].system.category} (11 different values)
                [checkPenalty] : integer {Book 1 - The Choosing.items.[].system.checkPenalty} (3 different values)
                    -1 (x5)
                    -2 (x3)
                    -3 (x3)
                [containerId] : empty
                [damage] : object {Book 1 - The Choosing.items.[].system.damage}
                    [0] : object {Book 1 - The Choosing.items.[].system.damage.0}
                        [applyMod] : boolean {Book 1 - The Choosing.items.[].system.damage.0.applyMod} (2 different values)
                            False (x33)
                            True (x11)
                        [category] : empty
                        formula : string {Book 1 - The Choosing.items.[].system.damage.0.formula} (20 different values)
                        kinds : array<string> {Book 1 - The Choosing.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - The Choosing.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x49)
                                'healing' (x4)
                        [materials] : array<> {Book 1 - The Choosing.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - The Choosing.items.[].system.damage.0.type} (12 different values)
                    [damageType] : string {Book 1 - The Choosing.items.[].system.damage.damageType} (3 different values)
                        'piercing' (x17)
                        'slashing' (x7)
                        'bludgeoning' (x1)
                    [dice] : integer {Book 1 - The Choosing.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 1 - The Choosing.items.[].system.damage.die} (5 different values)
                        'd8' (x9)
                        'd6' (x7)
                        'd4' (x5)
                        'd10' (x3)
                        'd12' (x1)
                    [formula] : string {Book 1 - The Choosing.items.[].system.damage.formula} (same value: '3d8+10')
                    [gcovwqxwitqchoin] : object {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - The Choosing.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    [kind] : string {Book 1 - The Choosing.items.[].system.damage.kind} (same value: 'healing')
                    [type] : string {Book 1 - The Choosing.items.[].system.damage.type} (same value: 'vitality')
                description : object {Book 1 - The Choosing.items.[].system.description}
                    [gm] : string {Book 1 - The Choosing.items.[].system.description.gm} (7 different values)
                    value : string {Book 1 - The Choosing.items.[].system.description.value} (264 different values)
                [damageRolls] : object {Book 1 - The Choosing.items.[].system.damageRolls}
                    [0] : object {Book 1 - The Choosing.items.[].system.damageRolls.0}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damage} (2 different values)
                            '3d10+15' (x2)
                            '3d8+11' (x1)
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.0.damageType} (2 different values)
                            'slashing' (x2)
                            'piercing' (x1)
                    [1] : object {Book 1 - The Choosing.items.[].system.damageRolls.1}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1.damageType} (same value: 'bleed')
                    [1DCQBANbjHffJlP8] : object {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.1DCQBANbjHffJlP8.damageType} (same value: 'spirit')
                    [2KsqAvSRcaiMVuFR] : object {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damage} (same value: '2d4 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.2KsqAvSRcaiMVuFR.damageType} (same value: 'piercing')
                    [369iK7QCWc3xbZiw] : object {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw}
                        category : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.category} (same value: 'persistent')
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.369iK7QCWc3xbZiw.damageType} (same value: 'bleed')
                    [3k6ADrHZM3aeG1Pi] : object {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damage} (same value: '1d8 + 6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.3k6ADrHZM3aeG1Pi.damageType} (same value: 'piercing')
                    [5Z2RPYN2VHbB2iUX] : object {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.5Z2RPYN2VHbB2iUX.damageType} (same value: 'spirit')
                    [AGXLzZadf2GkWD5m] : object {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m}
                        category : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.category} (same value: 'persistent')
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AGXLzZadf2GkWD5m.damageType} (same value: 'bleed')
                    [AXYTJYYGaeJoqw3T] : object {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damage} (same value: '2d8 + 9')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.AXYTJYYGaeJoqw3T.damageType} (same value: 'slashing')
                    [CJGNvNU5xRsHhCWn] : object {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damage} (same value: '3d4 + 13')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.CJGNvNU5xRsHhCWn.damageType} (same value: 'piercing')
                    [DWAErQ4EG6ZjRDdR] : object {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damage} (same value: '2d10 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.DWAErQ4EG6ZjRDdR.damageType} (same value: 'piercing')
                    [EZVpjkOKvML6vW1B] : object {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damage} (same value: '1d4 + 4')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.EZVpjkOKvML6vW1B.damageType} (same value: 'slashing')
                    [En7Wi7SEcdnC93fk] : object {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damage} (same value: '2d6 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.En7Wi7SEcdnC93fk.damageType} (same value: 'slashing')
                    [GPSjFxmUKSsvWP2E] : object {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damage} (same value: '1d6 + 9')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.GPSjFxmUKSsvWP2E.damageType} (same value: 'piercing')
                    [H8GgL9H2Lee2z9PO] : object {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damage} (same value: '2d10 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.H8GgL9H2Lee2z9PO.damageType} (same value: 'piercing')
                    [L1ulThnwsDrlPGsa] : object {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damage} (same value: '2d8 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L1ulThnwsDrlPGsa.damageType} (same value: 'bludgeoning')
                    [L4NCIIhsPDqjqd19] : object {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damage} (2 different values)
                            '1d6 + 11' (x1)
                            '2d6 + 12' (x1)
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.L4NCIIhsPDqjqd19.damageType} (same value: 'piercing')
                    [LL5EC7HUs5lDWl4r] : object {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.LL5EC7HUs5lDWl4r.damageType} (same value: 'spirit')
                    [Nb9uQ8pPPD30CiSs] : object {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damage} (same value: '2d6 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.Nb9uQ8pPPD30CiSs.damageType} (same value: 'slashing')
                    [OAyeoPSB2HpXsYhc] : object {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damage} (same value: '6d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.OAyeoPSB2HpXsYhc.damageType} (same value: 'sonic')
                    [QFlxTxIsGatpcyQl] : object {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damage} (same value: '2d6 + 7')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QFlxTxIsGatpcyQl.damageType} (same value: 'bludgeoning')
                    [QoMmFAntUIocdpeN] : object {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damage} (same value: '2d10 + 8')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.QoMmFAntUIocdpeN.damageType} (same value: 'bludgeoning')
                    [WQSpNygDw3IcWW34] : object {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damage} (same value: '3d8 + 13')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.WQSpNygDw3IcWW34.damageType} (same value: 'bludgeoning')
                    [YlkhBHhTcqCRMaFN] : object {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damage} (same value: '2d12+26')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.YlkhBHhTcqCRMaFN.damageType} (same value: 'piercing')
                    [aWaAHmyL6LnmQ0hO] : object {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damage} (same value: '3d4 + 13')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.aWaAHmyL6LnmQ0hO.damageType} (same value: 'slashing')
                    [cPrhhwU0MOSNHUjs] : object {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damage} (2 different values)
                            '2d4 + 11' (x1)
                            '3d4 + 12' (x1)
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.cPrhhwU0MOSNHUjs.damageType} (same value: 'slashing')
                    [ce8WztzreccNbhoN] : object {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damage} (same value: '2d10 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ce8WztzreccNbhoN.damageType} (same value: 'piercing')
                    [dJFTGjH7J2WC9Jt1] : object {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.dJFTGjH7J2WC9Jt1.damageType} (same value: 'spirit')
                    [eVDuOpSLIDfPi7zH] : object {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH}
                        category : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.category} (same value: 'persistent')
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damage} (same value: '1d6')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.eVDuOpSLIDfPi7zH.damageType} (same value: 'bleed')
                    [erW6HVNF3TLcQPuv] : object {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damage} (same value: '3d6 + 10')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.erW6HVNF3TLcQPuv.damageType} (same value: 'bludgeoning')
                    [hiJ2Nglz4EBWgpRK] : object {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damage} (same value: '2d8 + 9')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hiJ2Nglz4EBWgpRK.damageType} (same value: 'piercing')
                    [hvk7aysgwgt6m9xnf40r] : object {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damage} (same value: '3d10 + 10')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.hvk7aysgwgt6m9xnf40r.damageType} (same value: 'piercing')
                    [jIdtGokrnocTCquA] : object {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damage} (same value: '3d12 + 10')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.jIdtGokrnocTCquA.damageType} (same value: 'bludgeoning')
                    [liw3ydkpujf7poobgldo] : object {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damage} (same value: '1d10')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.liw3ydkpujf7poobgldo.damageType} (same value: 'mental')
                    [m6g5hxc9rBxOqiry] : object {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damage} (same value: '2d6 + 9')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.m6g5hxc9rBxOqiry.damageType} (same value: 'piercing')
                    [mwtXvN8hfwUHFWa6] : object {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damage} (same value: '3d12 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.mwtXvN8hfwUHFWa6.damageType} (same value: 'slashing')
                    [p2uxcq8wiolkr741hy8xb] : object {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damage} (same value: '1d4+5')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p2uxcq8wiolkr741hy8xb.damageType} (same value: 'piercing')
                    [p6zphnrzsas6d9poj5w7k] : object {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damage} (same value: '1d4+2')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.p6zphnrzsas6d9poj5w7k.damageType} (same value: 'piercing')
                    [qu26twfuv92whxuvw4f9k] : object {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damage} (same value: '1d6+5')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.qu26twfuv92whxuvw4f9k.damageType} (same value: 'piercing')
                    [rjVWSWsYuNA9gRZV] : object {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damage} (same value: '1d4 + 9')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.rjVWSWsYuNA9gRZV.damageType} (same value: 'piercing')
                    [sHoyfAI07bODq8s1] : object {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damage} (same value: '1d8 + 8')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.sHoyfAI07bODq8s1.damageType} (same value: 'slashing')
                    [tYG0Wp0K0WpPVfmA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damage} (same value: '2d6 + 10')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tYG0Wp0K0WpPVfmA.damageType} (same value: 'slashing')
                    [tnOlyCM5Qwj5EwWA] : object {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damage} (same value: '2d8 + 7')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.tnOlyCM5Qwj5EwWA.damageType} (same value: 'piercing')
                    [wknh0hIJW2xRoODr] : object {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damage} (same value: '2d10 + 12')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.wknh0hIJW2xRoODr.damageType} (same value: 'slashing')
                    [yxmFZKEgjaqtw4aZ] : object {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damage} (same value: '2d10 + 10')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.yxmFZKEgjaqtw4aZ.damageType} (same value: 'piercing')
                    [ziej7h69AaZeicpO] : object {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damage} (same value: '2d8 + 11')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.ziej7h69AaZeicpO.damageType} (same value: 'slashing')
                    [zmFcBPeiyBoE4goX] : object {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX}
                        damage : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damage} (same value: '2d8 + 9')
                        damageType : string {Book 1 - The Choosing.items.[].system.damageRolls.zmFcBPeiyBoE4goX.damageType} (same value: 'piercing')
                publication : object {Book 1 - The Choosing.items.[].system.publication}
                    license : string {Book 1 - The Choosing.items.[].system.publication.license} (2 different values)
                        'OGL' (x464)
                        'ORC' (x12)
                    remaster : boolean {Book 1 - The Choosing.items.[].system.publication.remaster} (2 different values)
                        False (x464)
                        True (x12)
                    title : string {Book 1 - The Choosing.items.[].system.publication.title} (10 different values)
                        'Pathfinder Core Rulebook' (x249)
                        '' (x152)
                        'Pathfinder Bestiary' (x37)
                        'Pathfinder Player Core' (x12)
                        'Pathfinder #190: The Choosing' (x7)
                        'Pathfinder Book of the Dead' (x6)
                        'Pathfinder Advanced Player\'s Guide' (x5)
                        'Pathfinder Guns & Gears' (x4)
                        'Pathfinder Secrets of Magic' (x3)
                        'Pathfinder Bestiary 2' (x1)
                rules : ignored (Foundry rules object) {Book 1 - The Choosing.items.[].system.rules}
                [cost] : object {Book 1 - The Choosing.items.[].system.cost}
                    value : string {Book 1 - The Choosing.items.[].system.cost.value} (4 different values)
                        '' (x205)
                        'rare incense worth a total value of 300 gp' (x1)
                        'rare oils worth a total value of 10 gp × the target\'s level' (x1)
                        'rare herbs worth a total value of the target\'s level (minimum 1) × 25 gp' (x1)
                [counteraction] : boolean {Book 1 - The Choosing.items.[].system.counteraction} (2 different values)
                    False (x195)
                    True (x13)
                [deathNote] : boolean {Book 1 - The Choosing.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 1 - The Choosing.items.[].system.defense}
                    [passive] : object {Book 1 - The Choosing.items.[].system.defense.passive}
                        statistic : string {Book 1 - The Choosing.items.[].system.defense.passive.statistic} (same value: 'fortitude-dc')
                    [save] : object {Book 1 - The Choosing.items.[].system.defense.save}
                        basic : boolean {Book 1 - The Choosing.items.[].system.defense.save.basic} (2 different values)
                            False (x49)
                            True (x31)
                        statistic : string {Book 1 - The Choosing.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x35)
                            'fortitude' (x29)
                            'reflex' (x16)
                [dexCap] : integer {Book 1 - The Choosing.items.[].system.dexCap} (5 different values)
                    4 (x4)
                    1 (x3)
                    2 (x2)
                    3 (x1)
                    0 (x1)
                [duration] : object {Book 1 - The Choosing.items.[].system.duration}
                    sustained : boolean {Book 1 - The Choosing.items.[].system.duration.sustained} (2 different values)
                        False (x191)
                        True (x17)
                    value : string {Book 1 - The Choosing.items.[].system.duration.value} (17 different values)
                [equipped] : object {Book 1 - The Choosing.items.[].system.equipped}
                    carryType : string {Book 1 - The Choosing.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x75)
                        'held' (x2)
                    [handsHeld] : integer {Book 1 - The Choosing.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x58)
                        1 (x8)
                    [inSlot] : boolean {Book 1 - The Choosing.items.[].system.equipped.inSlot} (2 different values)
                        True (x9)
                        False (x2)
                    [invested] : empty
                [frequency] : object {Book 1 - The Choosing.items.[].system.frequency}
                    max : integer {Book 1 - The Choosing.items.[].system.frequency.max} (2 different values)
                        1 (x8)
                        3 (x3)
                    per : string {Book 1 - The Choosing.items.[].system.frequency.per} (3 different values)
                        'day' (x5)
                        'round' (x4)
                        'PT1H' (x2)
                    [value] : integer {Book 1 - The Choosing.items.[].system.frequency.value} (2 different values)
                        1 (x4)
                        3 (x3)
                [group] : string {Book 1 - The Choosing.items.[].system.group} (11 different values)
                [hardness] : integer {Book 1 - The Choosing.items.[].system.hardness} (3 different values)
                    0 (x75)
                    5 (x1)
                    13 (x1)
                [heightening] : object {Book 1 - The Choosing.items.[].system.heightening}
                    [damage] : object {Book 1 - The Choosing.items.[].system.heightening.damage}
                        0 : string {Book 1 - The Choosing.items.[].system.heightening.damage.0} (10 different values)
                            '1d4' (x12)
                            '2d6' (x8)
                            '1d12' (x7)
                            '1d6' (x5)
                            '1d8' (x4)
                            '2d10' (x2)
                            '2d4' (x2)
                            '1' (x1)
                            '1d10' (x1)
                            '2d8' (x1)
                    [interval] : integer {Book 1 - The Choosing.items.[].system.heightening.interval} (2 different values)
                        1 (x38)
                        2 (x5)
                    type : string {Book 1 - The Choosing.items.[].system.heightening.type} (2 different values)
                        'fixed' (x45)
                        'interval' (x43)
                    [levels] : object {Book 1 - The Choosing.items.[].system.heightening.levels}
                        [3] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3}
                            [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.range}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x3)
                                    '60 feet' (x1)
                            [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '1 unattended object with a Bulk of 1 or less' (x3)
                                    '10 objects' (x3)
                                    '5 creatures' (x2)
                        [4] : object {Book 1 - The Choosing.items.[].system.heightening.levels.4}
                            target : object {Book 1 - The Choosing.items.[].system.heightening.levels.4.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    '2 creatures' (x1)
                                    '10 creatures you know by name and have met in person' (x1)
                        [5] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5}
                            [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '1 mile' (x9)
                                    '60 feet' (x3)
                                    '120 feet' (x1)
                            [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.5.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6}
                            [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    'any number of objects' (x3)
                                    '10 creatures' (x1)
                                    '10 willing creatures' (x1)
                        [7] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7}
                            [area] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.7.target.value} (4 different values)
                                    '1 unattended object with a Bulk of 2 or less' (x3)
                                    '6 creatures' (x2)
                                    '5 creatures' (x1)
                                    '10 creatures' (x1)
                        [8] : object {Book 1 - The Choosing.items.[].system.heightening.levels.8}
                            target : object {Book 1 - The Choosing.items.[].system.heightening.levels.8.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9}
                            [damage] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 1 - The Choosing.items.[].system.heightening.levels.9.target}
                                value : string {Book 1 - The Choosing.items.[].system.heightening.levels.9.target.value} (2 different values)
                                    'up to 10 creatures' (x1)
                                    '5 creatures' (x1)
                [hp] : object {Book 1 - The Choosing.items.[].system.hp}
                    max : integer {Book 1 - The Choosing.items.[].system.hp.max} (3 different values)
                        0 (x75)
                        20 (x1)
                        104 (x1)
                    value : integer {Book 1 - The Choosing.items.[].system.hp.value} (3 different values)
                        0 (x75)
                        20 (x1)
                        104 (x1)
                [level] : object {Book 1 - The Choosing.items.[].system.level}
                    value : integer {Book 1 - The Choosing.items.[].system.level.value} (12 different values)
                [location] : object {Book 1 - The Choosing.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - The Choosing.items.[].system.location.heightenedLevel} (7 different values)
                        4 (x38)
                        5 (x29)
                        6 (x16)
                        3 (x15)
                        2 (x13)
                        1 (x13)
                        7 (x3)
                    [uses] : object {Book 1 - The Choosing.items.[].system.location.uses}
                        [max] : integer {Book 1 - The Choosing.items.[].system.location.uses.max} (same value: 3)
                        value : integer {Book 1 - The Choosing.items.[].system.location.uses.value} (2 different values)
                            3 (x2)
                            0 (x1)
                    [value] : string {Book 1 - The Choosing.items.[].system.location.value} (17 different values)
                [material] : object {Book 1 - The Choosing.items.[].system.material}
                    [grade] : string {Book 1 - The Choosing.items.[].system.material.grade} (same value: 'standard')
                    [type] : string {Book 1 - The Choosing.items.[].system.material.type} (2 different values)
                        'duskwood' (x1)
                        'dawnsilver' (x1)
                [mod] : object {Book 1 - The Choosing.items.[].system.mod}
                    value : integer {Book 1 - The Choosing.items.[].system.mod.value} (3 different values)
                        15 (x2)
                        27 (x1)
                        13 (x1)
                [overlays] : object {Book 1 - The Choosing.items.[].system.overlays}
                    2I469pfbYcmFvzOA : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - The Choosing.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [2a6Vm4mIjBgrzlO2] : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2}
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                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.sort} (same value: 2)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage}
                                Esn7klJ9WRsIFnrE : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.formula} (same value: '1d6')
                                    kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.kinds.[]} (same value: 'damage')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.damage.Esn7klJ9WRsIFnrE.type} (same value: 'void')
                            defense : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense}
                                save : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save}
                                    basic : boolean {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.basic} (same value: True)
                                    statistic : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.defense.save.statistic} (same value: 'fortitude')
                            heightening : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening}
                                damage : object {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage}
                                    Esn7klJ9WRsIFnrE : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.damage.Esn7klJ9WRsIFnrE} (same value: '1d6')
                                interval : integer {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.interval} (same value: 1)
                                type : string {Book 1 - The Choosing.items.[].system.overlays.2a6Vm4mIjBgrzlO2.system.heightening.type} (same value: 'interval')
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                        _id : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Choosing.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
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                        _id : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq._id} (same value: '4gyp3qlsv5ywdyjq')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.name} (same value: 'Harm (vs. Undead)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.sort} (same value: 3)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0}
                                    formula : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening}
                                damage : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage}
                                    0 : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.target.value} (same value: '1 willing undead creature')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits}
                                value : array<string> {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Choosing.items.[].system.overlays.4gyp3qlsv5ywdyjq.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [7qdtetowq348s9oc] : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta}
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                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Choosing.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    cUFX7ExSLeoa3vIF : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - The Choosing.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [gHIOzknAtexc6GUE] : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE}
                        name : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.name} (same value: 'Touch of Corruption (Healing)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.sort} (same value: 1)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage}
                                cM137DAlBX1LcWAX : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX}
                                    applyMod : boolean {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.formula} (same value: '6')
                                    kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.kinds.[]} (same value: 'healing')
                                    materials : array<> {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.damage.cM137DAlBX1LcWAX.type} (same value: 'untyped')
                            [defense] : empty
                            heightening : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening}
                                damage : object {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage}
                                    cM137DAlBX1LcWAX : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.damage.cM137DAlBX1LcWAX} (same value: '6')
                                interval : integer {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.interval} (same value: 1)
                                type : string {Book 1 - The Choosing.items.[].system.overlays.gHIOzknAtexc6GUE.system.heightening.type} (same value: 'interval')
                    [lfxcoz2d3f8j2zq1] : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Choosing.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x2)
                                        'healing' (x2)
                                        'manipulate' (x2)
                                        'vitality' (x2)
                    [pq7cxntbz4s8g5ik] : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik}
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                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.sort} (same value: 1)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system}
                            range : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.range.value} (same value: 'touch')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.pq7cxntbz4s8g5ik.system.time.value} (same value: '1')
                    [rvhoa43rqqqp8izn] : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn._id} (same value: 'rvhoa43rqqqp8izn')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.sort} (same value: 4)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system}
                            area : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area}
                                type : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.area.value} (same value: 30)
                            range : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.range.value} (same value: '')
                            target : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.time.value} (same value: '3')
                            traits : object {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits}
                                value : array<string> {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Choosing.items.[].system.overlays.rvhoa43rqqqp8izn.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    [z04svm1cvfcxtplb] : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb._id} (same value: 'z04svm1cvfcxtplb')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.name} (same value: 'Harm (vs. Living)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.sort} (same value: 2)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0}
                                    kinds : array<string> {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.target.value} (same value: '1 living creature')
                            time : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time}
                                value : string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.time.value} (same value: '2')
                            traits : object {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits}
                                value : array<string> {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value}
                                    Length: min=3 max=3
                                    Value type: string {Book 1 - The Choosing.items.[].system.overlays.z04svm1cvfcxtplb.system.traits.value.[]} (3 different values)
                                        'concentrate' (x2)
                                        'manipulate' (x2)
                                        'void' (x2)
                    zFWsMjoeCnLxqJaV : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - The Choosing.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book 1 - The Choosing.items.[].system.prepared}
                    [flexible] : boolean {Book 1 - The Choosing.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - The Choosing.items.[].system.prepared.value} (4 different values)
                        'innate' (x8)
                        'spontaneous' (x5)
                        'focus' (x4)
                        'prepared' (x3)
                [price] : object {Book 1 - The Choosing.items.[].system.price}
                    [per] : integer {Book 1 - The Choosing.items.[].system.price.per} (same value: 10)
                    value : object {Book 1 - The Choosing.items.[].system.price.value}
                        [cp] : integer {Book 1 - The Choosing.items.[].system.price.value.cp} (same value: 8)
                        [gp] : integer {Book 1 - The Choosing.items.[].system.price.value.gp} (18 different values)
                        [sp] : integer {Book 1 - The Choosing.items.[].system.price.value.sp} (4 different values)
                            1 (x7)
                            2 (x4)
                            5 (x1)
                            9 (x1)
                [proficiency] : object {Book 1 - The Choosing.items.[].system.proficiency}
                    value : integer {Book 1 - The Choosing.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Book 1 - The Choosing.items.[].system.proficient}
                    value : integer {Book 1 - The Choosing.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 1 - The Choosing.items.[].system.quantity} (6 different values)
                    1 (x63)
                    20 (x8)
                    4 (x3)
                    10 (x1)
                    3 (x1)
                    2 (x1)
                [range] : mixed
                    object {Book 1 - The Choosing.items.[].system.range}
                        value : string {Book 1 - The Choosing.items.[].system.range.value} (11 different values)
                    integer {Book 1 - The Choosing.items.[].system.range} (3 different values)
                        100 (x3)
                        60 (x3)
                        120 (x2)
                [reload] : object {Book 1 - The Choosing.items.[].system.reload}
                    value : string {Book 1 - The Choosing.items.[].system.reload.value} (4 different values)
                        '' (x14)
                        '0' (x6)
                        '-' (x3)
                        '2' (x2)
                [requirements] : string {Book 1 - The Choosing.items.[].system.requirements} (3 different values)
                    '' (x206)
                    'You\'re wielding a staff' (x1)
                    'You\'re wielding a melee weapon in two hands' (x1)
                [ritual] : object {Book 1 - The Choosing.items.[].system.ritual}
                    primary : object {Book 1 - The Choosing.items.[].system.ritual.primary}
                        check : string {Book 1 - The Choosing.items.[].system.ritual.primary.check} (4 different values)
                            'Religion (expert; you must be a devil)' (x3)
                            'Nature (expert)' (x2)
                            'Occultism (master)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                    secondary : object {Book 1 - The Choosing.items.[].system.ritual.secondary}
                        casters : integer {Book 1 - The Choosing.items.[].system.ritual.secondary.casters} (3 different values)
                            0 (x4)
                            2 (x2)
                            1 (x1)
                        checks : string {Book 1 - The Choosing.items.[].system.ritual.secondary.checks} (4 different values)
                            '' (x4)
                            'Performance, Society' (x1)
                            'Farming Lore or Survival' (x1)
                            'Occultism,  Religion' (x1)
                [runes] : object {Book 1 - The Choosing.items.[].system.runes}
                    [potency] : integer {Book 1 - The Choosing.items.[].system.runes.potency} (3 different values)
                        1 (x27)
                        0 (x6)
                        2 (x3)
                    [property] : array<string> {Book 1 - The Choosing.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Book 1 - The Choosing.items.[].system.runes.property.[]} (2 different values)
                            'wounding' (x2)
                            'glamered' (x1)
                    [reinforcing] : integer {Book 1 - The Choosing.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 1 - The Choosing.items.[].system.runes.resilient} (2 different values)
                        0 (x8)
                        1 (x3)
                    [striking] : integer {Book 1 - The Choosing.items.[].system.runes.striking} (3 different values)
                        1 (x14)
                        0 (x10)
                        2 (x1)
                [showSlotlessLevels] : object {Book 1 - The Choosing.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - The Choosing.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 1 - The Choosing.items.[].system.size} (same value: 'med')
                [slots] : object {Book 1 - The Choosing.items.[].system.slots}
                    [slot0] : object {Book 1 - The Choosing.items.[].system.slots.slot0}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 1 - The Choosing.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot0.prepared.[].id} (15 different values)
                    [slot1] : object {Book 1 - The Choosing.items.[].system.slots.slot1}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot1.max} (2 different values)
                            3 (x4)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[]}
                                expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].expended} (same value: True)
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'xT3jUuiJOYIWlfzz' (x1)
                                    'pYaRipS0iZjXcRFH' (x1)
                                    'Ga0Xb33qF4WN74kD' (x1)
                        [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot1.value} (2 different values)
                            3 (x3)
                            4 (x1)
                    [slot2] : object {Book 1 - The Choosing.items.[].system.slots.slot2}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot2.max} (2 different values)
                            3 (x4)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[]}
                                [expended] : boolean {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].expended} (same value: True)
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'PZygZPwEwjQNF6ca' (x1)
                                    'Cc1p81Z3mSpBuEXU' (x1)
                                    'PBI9fsuQVOUhWFiF' (x1)
                        [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot2.value} (2 different values)
                            3 (x3)
                            4 (x1)
                    [slot3] : object {Book 1 - The Choosing.items.[].system.slots.slot3}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot3.max} (3 different values)
                            3 (x4)
                            2 (x2)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot3.prepared}
                            Length: min=2 max=3
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[]}
                                expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].expended} (same value: True)
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot3.prepared.[].id} (5 different values)
                                    'Hf8pXGPnK3IYkgE6' (x1)
                                    'mifyTRPt54ovTYRV' (x1)
                                    'bvsYkkd79ywXJTsY' (x1)
                                    'xT3jUuiJOYIWlfzz' (x1)
                                    'vB6mAuEBLuJaOvIY' (x1)
                        [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot3.value} (3 different values)
                            3 (x3)
                            4 (x1)
                            2 (x1)
                    [slot4] : object {Book 1 - The Choosing.items.[].system.slots.slot4}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot4.max} (3 different values)
                            3 (x3)
                            2 (x2)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[]}
                                expended : boolean {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].expended} (same value: True)
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    'xT3jUuiJOYIWlfzz' (x1)
                                    'BXG4CjguNAy1MdDB' (x1)
                        [value] : integer {Book 1 - The Choosing.items.[].system.slots.slot4.value} (3 different values)
                            3 (x3)
                            4 (x1)
                            2 (x1)
                    [slot5] : object {Book 1 - The Choosing.items.[].system.slots.slot5}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot5.max} (3 different values)
                            2 (x3)
                            3 (x3)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot5.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot5.prepared.[].id} (4 different values)
                                    '5jduqVA40dFhhNIy' (x1)
                                    'KjPxJjIzmSI9X8QG' (x1)
                                    'belxl8Lpp4QygblS' (x1)
                                    'gA0br2NoXBfnTcUX' (x1)
                        value : integer {Book 1 - The Choosing.items.[].system.slots.slot5.value} (3 different values)
                            3 (x3)
                            4 (x1)
                            2 (x1)
                    [slot6] : object {Book 1 - The Choosing.items.[].system.slots.slot6}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot6.max} (3 different values)
                            2 (x2)
                            3 (x1)
                            4 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot6.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot6.prepared.[].id} (4 different values)
                                    'K1uBcnUY1istMidZ' (x1)
                                    'yHUiw0OfCAt1kcuI' (x1)
                                    '6VUd9lWFbNfGNMfG' (x1)
                                    'vTMLqZTszFifZvcj' (x1)
                        value : integer {Book 1 - The Choosing.items.[].system.slots.slot6.value} (2 different values)
                            3 (x1)
                            4 (x1)
                    [slot7] : object {Book 1 - The Choosing.items.[].system.slots.slot7}
                        max : integer {Book 1 - The Choosing.items.[].system.slots.slot7.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 1 - The Choosing.items.[].system.slots.slot7.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[]}
                                id : string {Book 1 - The Choosing.items.[].system.slots.slot7.prepared.[].id} (2 different values)
                                    '2AZRU4wLNEIqKwiR' (x1)
                                    'syalNuBnsMhtiK0O' (x1)
                        value : integer {Book 1 - The Choosing.items.[].system.slots.slot7.value} (same value: 3)
                [slug] : string {Book 1 - The Choosing.items.[].system.slug} (185 different values)
                [specific] : object {Book 1 - The Choosing.items.[].system.specific}
                    [integrated] : empty
                    material : object {Book 1 - The Choosing.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 1 - The Choosing.items.[].system.specific.runes}
                        potency : integer {Book 1 - The Choosing.items.[].system.specific.runes.potency} (same value: 1)
                        property : array<> {Book 1 - The Choosing.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        [reinforcing] : integer {Book 1 - The Choosing.items.[].system.specific.runes.reinforcing} (same value: 0)
                        striking : integer {Book 1 - The Choosing.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {Book 1 - The Choosing.items.[].system.speedPenalty} (3 different values)
                    0 (x7)
                    -5 (x3)
                    -10 (x3)
                [spelldc] : object {Book 1 - The Choosing.items.[].system.spelldc}
                    dc : integer {Book 1 - The Choosing.items.[].system.spelldc.dc} (9 different values)
                        30 (x5)
                        29 (x5)
                        26 (x3)
                        34 (x2)
                        31 (x1)
                        32 (x1)
                        33 (x1)
                        36 (x1)
                        25 (x1)
                    value : integer {Book 1 - The Choosing.items.[].system.spelldc.value} (9 different values)
                        22 (x5)
                        21 (x5)
                        18 (x3)
                        26 (x2)
                        23 (x1)
                        24 (x1)
                        25 (x1)
                        28 (x1)
                        17 (x1)
                [splashDamage] : object {Book 1 - The Choosing.items.[].system.splashDamage}
                    value : integer {Book 1 - The Choosing.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 1 - The Choosing.items.[].system.stackGroup} (2 different values)
                    'arrows' (x6)
                    'rounds10' (x2)
                [strength] : integer {Book 1 - The Choosing.items.[].system.strength} (5 different values)
                    0 (x4)
                    3 (x3)
                    2 (x2)
                    1 (x1)
                    4 (x1)
                [target] : object {Book 1 - The Choosing.items.[].system.target}
                    value : string {Book 1 - The Choosing.items.[].system.target.value} (35 different values)
                [time] : object {Book 1 - The Choosing.items.[].system.time}
                    value : string {Book 1 - The Choosing.items.[].system.time.value} (9 different values)
                        '2' (x155)
                        '1' (x15)
                        '1 minute' (x9)
                        '1 to 3' (x7)
                        '3' (x7)
                        '1 day' (x6)
                        '10 minutes' (x6)
                        'reaction' (x2)
                        '4 hours' (x1)
                [tradition] : object {Book 1 - The Choosing.items.[].system.tradition}
                    value : string {Book 1 - The Choosing.items.[].system.tradition.value} (4 different values)
                        'arcane' (x8)
                        'divine' (x6)
                        'primal' (x3)
                        'occult' (x3)
                [traits] : object {Book 1 - The Choosing.items.[].system.traits}
                    [rarity] : string {Book 1 - The Choosing.items.[].system.traits.rarity} (3 different values)
                        'common' (x311)
                        'uncommon' (x27)
                        'unique' (x6)
                    [traditions] : array<string> {Book 1 - The Choosing.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - The Choosing.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x167)
                            'occult' (x144)
                            'primal' (x83)
                            'divine' (x74)
                    value : array<string> {Book 1 - The Choosing.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 1 - The Choosing.items.[].system.traits.value.[]} (101 different values)
                    [integrated] : empty
                [usage] : object {Book 1 - The Choosing.items.[].system.usage}
                    value : string {Book 1 - The Choosing.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x42)
                        'held-in-one-plus-hands' (x8)
                        'carried' (x6)
                        'held-in-two-hands' (x5)
                        'worn' (x2)
                [uses] : object {Book 1 - The Choosing.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - The Choosing.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 1 - The Choosing.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - The Choosing.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 1 - The Choosing.items.[].system.weaponType}
                    value : string {Book 1 - The Choosing.items.[].system.weaponType.value} (2 different values)
                        'melee' (x34)
                        'ranged' (x11)
            type : string {Book 1 - The Choosing.items.[].type} (11 different values)
            [_stats] : object {Book 1 - The Choosing.items.[]._stats}
                compendiumSource : string {Book 1 - The Choosing.items.[]._stats.compendiumSource} (188 different values)
            [flags] : object {Book 1 - The Choosing.items.[].flags}
                pf2e : object {Book 1 - The Choosing.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - The Choosing.items.[].flags.pf2e.linkedWeapon} (22 different values)
    name : string {Book 1 - The Choosing.name} (all different values)
    system : object {Book 1 - The Choosing.system}
        [abilities] : object {Book 1 - The Choosing.system.abilities}
            cha : object {Book 1 - The Choosing.system.abilities.cha}
                mod : integer {Book 1 - The Choosing.system.abilities.cha.mod} (9 different values)
                    5 (x5)
                    6 (x4)
                    4 (x3)
                    -1 (x3)
                    0 (x3)
                    3 (x3)
                    1 (x2)
                    7 (x1)
                    2 (x1)
            con : object {Book 1 - The Choosing.system.abilities.con}
                mod : integer {Book 1 - The Choosing.system.abilities.con.mod} (7 different values)
                    3 (x8)
                    4 (x7)
                    2 (x4)
                    5 (x2)
                    6 (x2)
                    1 (x1)
                    0 (x1)
            dex : object {Book 1 - The Choosing.system.abilities.dex}
                mod : integer {Book 1 - The Choosing.system.abilities.dex.mod} (7 different values)
                    5 (x7)
                    2 (x4)
                    3 (x3)
                    1 (x3)
                    7 (x3)
                    6 (x3)
                    4 (x2)
            int : object {Book 1 - The Choosing.system.abilities.int}
                mod : integer {Book 1 - The Choosing.system.abilities.int.mod} (10 different values)
                    0 (x5)
                    4 (x4)
                    3 (x4)
                    1 (x3)
                    -3 (x2)
                    -1 (x2)
                    7 (x2)
                    5 (x1)
                    2 (x1)
                    -4 (x1)
            str : object {Book 1 - The Choosing.system.abilities.str}
                mod : integer {Book 1 - The Choosing.system.abilities.str.mod} (7 different values)
                    5 (x9)
                    4 (x5)
                    3 (x4)
                    7 (x3)
                    1 (x2)
                    0 (x1)
                    6 (x1)
            wis : object {Book 1 - The Choosing.system.abilities.wis}
                mod : integer {Book 1 - The Choosing.system.abilities.wis.mod} (6 different values)
                    4 (x8)
                    3 (x7)
                    2 (x5)
                    5 (x3)
                    1 (x1)
                    0 (x1)
        attributes : object {Book 1 - The Choosing.system.attributes}
            ac : object {Book 1 - The Choosing.system.attributes.ac}
                [details] : string {Book 1 - The Choosing.system.attributes.ac.details} (3 different values)
                    '' (x22)
                    'all-around vision' (x2)
                    '38 with shield raised' (x1)
                value : integer {Book 1 - The Choosing.system.attributes.ac.value} (14 different values)
            [allSaves] : object {Book 1 - The Choosing.system.attributes.allSaves}
                value : string {Book 1 - The Choosing.system.attributes.allSaves.value} (3 different values)
                    '' (x21)
                    '+1 status to all saves vs. magic' (x3)
                    '+25 Ref vs. damaging effects' (x1)
            hp : object {Book 1 - The Choosing.system.attributes.hp}
                details : string {Book 1 - The Choosing.system.attributes.hp.details} (2 different values)
                    '' (x27)
                    'fast healing 10, void healing, one more breath' (x1)
                max : integer {Book 1 - The Choosing.system.attributes.hp.max} (19 different values)
                temp : integer {Book 1 - The Choosing.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - The Choosing.system.attributes.hp.value} (19 different values)
            [emitsSound] : string {Book 1 - The Choosing.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book 1 - The Choosing.system.attributes.hardness} (same value: 0)
            [immunities] : array<object> {Book 1 - The Choosing.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Book 1 - The Choosing.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 1 - The Choosing.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - The Choosing.system.attributes.immunities.[].type} (11 different values)
            [resistances] : array<object> {Book 1 - The Choosing.system.attributes.resistances}
                Length: min=1 max=2
                Value type: object {Book 1 - The Choosing.system.attributes.resistances.[]}
                    [doubleVs] : array<> {Book 1 - The Choosing.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=0
                        Value type: empty
                    exceptions : array<string> {Book 1 - The Choosing.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=1
                        Value type: string {Book 1 - The Choosing.system.attributes.resistances.[].exceptions.[]} (3 different values)
                            'silver' (x3)
                            'cold-iron' (x2)
                            'duskwood' (x1)
                    type : string {Book 1 - The Choosing.system.attributes.resistances.[].type} (4 different values)
                        'physical' (x7)
                        'poison' (x3)
                        'bludgeoning' (x2)
                        'slashing' (x1)
                    value : integer {Book 1 - The Choosing.system.attributes.resistances.[].value} (3 different values)
                        10 (x11)
                        3 (x1)
                        5 (x1)
            [speed] : object {Book 1 - The Choosing.system.attributes.speed}
                [details] : string {Book 1 - The Choosing.system.attributes.speed.details} (same value: 'rigor mortis')
                otherSpeeds : array<object> {Book 1 - The Choosing.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=2
                    Value type: object {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].type} (4 different values)
                            'fly' (x9)
                            'climb' (x2)
                            'burrow' (x1)
                            'swim' (x1)
                        value : integer {Book 1 - The Choosing.system.attributes.speed.otherSpeeds.[].value} (7 different values)
                            60 (x4)
                            40 (x3)
                            25 (x2)
                            20 (x1)
                            15 (x1)
                            30 (x1)
                            80 (x1)
                value : integer {Book 1 - The Choosing.system.attributes.speed.value} (5 different values)
                    25 (x16)
                    20 (x6)
                    40 (x1)
                    15 (x1)
                    30 (x1)
            [stealth] : object {Book 1 - The Choosing.system.attributes.stealth}
                details : string {Book 1 - The Choosing.system.attributes.stealth.details} (3 different values)
                    '<p>(master)</p>' (x1)
                    '' (x1)
                    '<p>Stealth DC is 0, Initiative modifier is +28</p>' (x1)
                value : integer {Book 1 - The Choosing.system.attributes.stealth.value} (2 different values)
                    30 (x2)
                    28 (x1)
            [weaknesses] : array<object> {Book 1 - The Choosing.system.attributes.weaknesses}
                Length: min=1 max=2
                Value type: object {Book 1 - The Choosing.system.attributes.weaknesses.[]}
                    exceptions : array<> {Book 1 - The Choosing.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - The Choosing.system.attributes.weaknesses.[].type} (5 different values)
                        'holy' (x5)
                        'slashing' (x2)
                        'area-damage' (x1)
                        'splash-damage' (x1)
                        'fire' (x1)
                    value : integer {Book 1 - The Choosing.system.attributes.weaknesses.[].value} (same value: 10)
        details : object {Book 1 - The Choosing.system.details}
            [blurb] : string {Book 1 - The Choosing.system.details.blurb} (18 different values)
            [languages] : object {Book 1 - The Choosing.system.details.languages}
                details : string {Book 1 - The Choosing.system.details.languages.details} (3 different values)
                    '' (x17)
                    'telepathy 100 feet' (x5)
                    'can\'t speak any language' (x3)
                value : array<string> {Book 1 - The Choosing.system.details.languages.value}
                    Length: min=0 max=5
                    Value type: string {Book 1 - The Choosing.system.details.languages.value.[]} (17 different values)
            level : object {Book 1 - The Choosing.system.details.level}
                value : integer {Book 1 - The Choosing.system.details.level.value} (11 different values)
            [privateNotes] : string {Book 1 - The Choosing.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 1 - The Choosing.system.details.publicNotes} (12 different values)
            publication : object {Book 1 - The Choosing.system.details.publication}
                license : string {Book 1 - The Choosing.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 1 - The Choosing.system.details.publication.remaster} (same value: False)
                title : string {Book 1 - The Choosing.system.details.publication.title} (same value: 'Pathfinder #190: The Choosing')
            [description] : string {Book 1 - The Choosing.system.details.description} (3 different values)
                '<p>Pressure plates in the floor cause crystal‑tipped spikes to rain down into the room and explode.</p>' (x1)
                '<p>One of the carvings on the mural suddenly animates and clambers out of the painting to become a real creature in the middle of the chamber.</p>' (x1)
                '<p>Flames engulf the opera house\'s stage.</p>' (x1)
            [disable] : string {Book 1 - The Choosing.system.details.disable} (3 different values)
                '<p>@Check[thievery|dc:40] (master) to disable enough pressure plates so the trap won\'t trigger</p>' (x1)
                '<p>@Check[thievery|dc:35] (to deface the mural in precisely the right way to render it inoperable), or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th level; counteract DC 34) to counteract the mural</p>' (x1)
                '<p>@Check[survival|dc:27] to extinguish two adjacent squares of fire (with a critical success extinguishing four adjacent squares); any water spell (such as from @UUID[Compendium.pf2e.spells-srd.Item.Create Water] or @UUID[Compendium.pf2e.spells-srd.Item.Hydraulic Push]) cast at the fire extinguishes two squares automatically, or [[/r 2d4 #Squares]] adjacent squares if the caster of the spell achieves a DC 30 result with a spell attack roll; @UUID[Compendium.pf2e.spells-srd.Item.Quench] instantly extinguishes all fire within its 20‑foot burst.</p>' (x1)
            [isComplex] : boolean {Book 1 - The Choosing.system.details.isComplex} (2 different values)
                False (x2)
                True (x1)
            [reset] : string {Book 1 - The Choosing.system.details.reset} (3 different values)
                '<p>The trap\'s supply of spikes magically replenishes, and the trap resets after 1 hour.</p>' (x1)
                '<p>24 hours</p>' (x1)
                '' (x1)
            [routine] : string {Book 1 - The Choosing.system.details.routine} (2 different values)
        [initiative] : object {Book 1 - The Choosing.system.initiative}
            statistic : string {Book 1 - The Choosing.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 1 - The Choosing.system.perception}
            details : string {Book 1 - The Choosing.system.perception.details} (3 different values)
                '' (x23)
                'breathsense (precise) 60 feet' (x1)
                'soundsense (precise) 60 feet' (x1)
            mod : integer {Book 1 - The Choosing.system.perception.mod} (12 different values)
            senses : array<object> {Book 1 - The Choosing.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 1 - The Choosing.system.perception.senses.[]}
                    [acuity] : string {Book 1 - The Choosing.system.perception.senses.[].acuity} (same value: 'imprecise')
                    [range] : integer {Book 1 - The Choosing.system.perception.senses.[].range} (2 different values)
                        120 (x2)
                        60 (x1)
                    type : string {Book 1 - The Choosing.system.perception.senses.[].type} (5 different values)
                        'darkvision' (x11)
                        'low-light-vision' (x4)
                        'greater-darkvision' (x3)
                        'lifesense' (x2)
                        'scent' (x1)
        [resources] : object {Book 1 - The Choosing.system.resources}
            [focus] : object {Book 1 - The Choosing.system.resources.focus}
                max : integer {Book 1 - The Choosing.system.resources.focus.max} (3 different values)
                    2 (x3)
                    1 (x2)
                    0 (x1)
                value : integer {Book 1 - The Choosing.system.resources.focus.value} (3 different values)
                    2 (x3)
                    1 (x2)
                    0 (x1)
        saves : object {Book 1 - The Choosing.system.saves}
            fortitude : object {Book 1 - The Choosing.system.saves.fortitude}
                saveDetail : string {Book 1 - The Choosing.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 1 - The Choosing.system.saves.fortitude.value} (14 different values)
            reflex : object {Book 1 - The Choosing.system.saves.reflex}
                saveDetail : string {Book 1 - The Choosing.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 1 - The Choosing.system.saves.reflex.value} (13 different values)
            will : object {Book 1 - The Choosing.system.saves.will}
                saveDetail : string {Book 1 - The Choosing.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 1 - The Choosing.system.saves.will.value} (10 different values)
                    23 (x5)
                    21 (x5)
                    15 (x3)
                    18 (x3)
                    17 (x3)
                    0 (x3)
                    20 (x2)
                    13 (x2)
                    24 (x1)
                    27 (x1)
        [skills] : object {Book 1 - The Choosing.system.skills}
            [acrobatics] : object {Book 1 - The Choosing.system.skills.acrobatics}
                base : integer {Book 1 - The Choosing.system.skills.acrobatics.base} (9 different values)
                    24 (x4)
                    21 (x3)
                    17 (x2)
                    20 (x2)
                    25 (x1)
                    22 (x1)
                    10 (x1)
                    23 (x1)
                    19 (x1)
            [arcana] : object {Book 1 - The Choosing.system.skills.arcana}
                base : integer {Book 1 - The Choosing.system.skills.arcana.base} (3 different values)
                    23 (x3)
                    25 (x1)
                    19 (x1)
            [athletics] : object {Book 1 - The Choosing.system.skills.athletics}
                base : integer {Book 1 - The Choosing.system.skills.athletics.base} (11 different values)
                [special] : array<object> {Book 1 - The Choosing.system.skills.athletics.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[]}
                        base : integer {Book 1 - The Choosing.system.skills.athletics.special.[].base} (same value: 29)
                        label : string {Book 1 - The Choosing.system.skills.athletics.special.[].label} (same value: 'to Force Open, Grapple, Shove, or Trip')
                        predicate : array<object> {Book 1 - The Choosing.system.skills.athletics.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[]}
                                or : array<string> {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - The Choosing.system.skills.athletics.special.[].predicate.[].or.[]} (4 different values)
                                        'action:force-open' (x1)
                                        'action:grapple' (x1)
                                        'action:shove' (x1)
                                        'action:trip' (x1)
            [crafting] : object {Book 1 - The Choosing.system.skills.crafting}
                base : integer {Book 1 - The Choosing.system.skills.crafting.base} (3 different values)
                    13 (x1)
                    22 (x1)
                    24 (x1)
            [deception] : object {Book 1 - The Choosing.system.skills.deception}
                base : integer {Book 1 - The Choosing.system.skills.deception.base} (7 different values)
                    25 (x2)
                    22 (x2)
                    13 (x1)
                    21 (x1)
                    15 (x1)
                    29 (x1)
                    26 (x1)
            [diplomacy] : object {Book 1 - The Choosing.system.skills.diplomacy}
                base : integer {Book 1 - The Choosing.system.skills.diplomacy.base} (2 different values)
                    24 (x1)
                    11 (x1)
            [intimidation] : object {Book 1 - The Choosing.system.skills.intimidation}
                base : integer {Book 1 - The Choosing.system.skills.intimidation.base} (13 different values)
            [nature] : object {Book 1 - The Choosing.system.skills.nature}
                base : integer {Book 1 - The Choosing.system.skills.nature.base} (3 different values)
                    23 (x1)
                    17 (x1)
                    13 (x1)
            [occultism] : object {Book 1 - The Choosing.system.skills.occultism}
                base : integer {Book 1 - The Choosing.system.skills.occultism.base} (4 different values)
                    21 (x2)
                    27 (x1)
                    25 (x1)
                    22 (x1)
            [performance] : object {Book 1 - The Choosing.system.skills.performance}
                base : integer {Book 1 - The Choosing.system.skills.performance.base} (4 different values)
                    25 (x1)
                    21 (x1)
                    24 (x1)
                    26 (x1)
            [religion] : object {Book 1 - The Choosing.system.skills.religion}
                base : integer {Book 1 - The Choosing.system.skills.religion.base} (6 different values)
                    22 (x2)
                    21 (x2)
                    19 (x2)
                    23 (x1)
                    18 (x1)
                    15 (x1)
            [society] : object {Book 1 - The Choosing.system.skills.society}
                base : integer {Book 1 - The Choosing.system.skills.society.base} (6 different values)
                    21 (x3)
                    25 (x1)
                    11 (x1)
                    23 (x1)
                    17 (x1)
                    19 (x1)
            [stealth] : object {Book 1 - The Choosing.system.skills.stealth}
                base : integer {Book 1 - The Choosing.system.skills.stealth.base} (12 different values)
                [special] : array<object> {Book 1 - The Choosing.system.skills.stealth.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[]}
                        base : integer {Book 1 - The Choosing.system.skills.stealth.special.[].base} (same value: 23)
                        label : string {Book 1 - The Choosing.system.skills.stealth.special.[].label} (same value: 'in forests or jungles')
                        predicate : array<object> {Book 1 - The Choosing.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[]}
                                or : array<string> {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Book 1 - The Choosing.system.skills.stealth.special.[].predicate.[].or.[]} (2 different values)
                                        'terrain:forest' (x1)
                                        'terrain:jungle' (x1)
            [survival] : object {Book 1 - The Choosing.system.skills.survival}
                base : integer {Book 1 - The Choosing.system.skills.survival.base} (7 different values)
                    15 (x3)
                    17 (x2)
                    21 (x1)
                    18 (x1)
                    20 (x1)
                    22 (x1)
                    11 (x1)
            [thievery] : object {Book 1 - The Choosing.system.skills.thievery}
                base : integer {Book 1 - The Choosing.system.skills.thievery.base} (3 different values)
                    10 (x1)
                    25 (x1)
                    19 (x1)
        traits : object {Book 1 - The Choosing.system.traits}
            rarity : string {Book 1 - The Choosing.system.traits.rarity} (3 different values)
                'unique' (x12)
                'uncommon' (x11)
                'rare' (x5)
            size : object {Book 1 - The Choosing.system.traits.size}
                value : string {Book 1 - The Choosing.system.traits.size.value} (4 different values)
                    'med' (x22)
                    'lg' (x4)
                    'huge' (x1)
                    'sm' (x1)
            value : array<string> {Book 1 - The Choosing.system.traits.value}
                Length: min=1 max=5
                Value type: string {Book 1 - The Choosing.system.traits.value.[]} (24 different values)
        [creatureType] : string {Book 1 - The Choosing.system.creatureType} (same value: '')
        [spellcasting] : object {Book 1 - The Choosing.system.spellcasting}
            rituals : object {Book 1 - The Choosing.system.spellcasting.rituals}
                dc : integer {Book 1 - The Choosing.system.spellcasting.rituals.dc} (same value: 23)
        [statusEffects] : array<> {Book 1 - The Choosing.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 1 - The Choosing.type} (2 different values)
        'npc' (x25)
        'hazard' (x3)